Technical Specifications
Supported application types
Windows-based PC VR (.exe)
Windows-based Desktop 3D (.exe)
Android Standalone VR (.apk)
Web 360° (.html - using 3rd party tool)
Supported 3D engines and applications
Unity
Unreal
VREX
TwinMotion
Enscape
NVIDIA Omniverse (experimental)
Autodesk VRED (experimental)
Supported XR headsets
Standalone VR: Meta Quest 1, 2, Pro and 3, HTC Vive Focus 3, XR Elite, Pico Neo 3 and 4
PC-based VR: HTC Vive (Pro/Pro 2), HP Reverb G2, Oculus Rift, Varjo
HoloLens and other AR/MR headsets planned for 2024
HMD pairing mechanism
Users authenticate via Portal website
Users connect a VR HMD by entering a 6-digit PIN shown within the headset
Hosting options
Managed service by Innoactive on AWS or Azure public cloud
On-Prem license for own hosting / private cloud available
Multi-user / XR collaboration
Compatible with any Multi-user framework such as Photon Engine
Portal will provide APIs to get authenticated user and Session ID on app level
Send links to a collaboration session within a specific application
Cloud streaming
Stream PC 3D apps to the browser
Stream PC VR apps to Standalone VR via integrated NVIDIA CloudXR technology
Interactive web-based spectator view with ability to allow mouse/keyboard interaction with PC app on cloud server
Bandwidth requirements: 50Mbps for VR stream, 5 Mbps for 3D app stream to browser
Branding customization
Upload company logo, set background and call-to-action color
Define Portal name (e.g. Innoactive Portal > [Your Brand] VR Academy)
Define own terms and conditions for your users
Identity and access management
Set permissions to view, download, stream, edit app
Manage access and set permissions on user, group or/and organizational level
Limit access by expiry date
Multi-Organization support
Create isolated organizations to separate users from external customers or separated departments
Define organization admins who can manage organizations user access and applications
Share applications across organizations or keep them dedicated to each organization
DRM / Content protection
2-staged access control system: First protection for unauthorized download, second protection against unauthorized use after download
For second stage protection, we offer Portal Access Control plugin for Unity/Unreal (PC/Windows and standalone VR*) and provide OAuth secrets per application
Single sign-on (SSO)
Integrate single sign-on with your SSO provider (e.g. Azure AD, Google) or any third party SSO provider using SAML, OpenIDConnect or OAuth 2.0
LMS integration
Supported LMS systems: most LMS (supporting deeplink) such as Cornerstone, SuccessFactors, SABA, Degreed
Integration via deep-linking from assignments to start the application
Configure one-click launch on specified device type (PC VR, standalone VR, In-browser stream
Pass/fail data backchannel via supported protocols: xAPI, SCORM
LMS backchannel via 3rd party tools
Recommended LMS integration via Motive.io
Supported MDM/UEM systems
MobileIron, VMWare Workspace One, ArborXR, manageXR, Vive Business Device Management System
Analytics and Audit log
Dashboard with daily sessions, cloud streaming usage, (average) session length, top apps
Audit log to track all changes to users / permissions / applications
Compatible to 3rd party XR Analytics tools such as e.g. Cognitive3D
System components
Portal cloud service (Docker image for on-prem deployment)
Portal client for Standalone VR (Meta Quest 1+2, Vive Focus 3, Pico Neo 3+4
Portal client for Windows
Portal Access Control plugin for Unity/Unreal (PC/Windows and standalone VR)
Technical specifications