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Technical Specifications

Supported application types

  • Windows-based PC VR (.exe)

  • Windows-based Desktop 3D (.exe)

  • Android Standalone VR (.apk)

  • Web 360° (.html - using 3rd party tool)

Supported 3D engines and applications

  • Unity

  • Unreal

  • VREX

  • TwinMotion

  • Enscape

  • NVIDIA Omniverse (experimental)

  • Autodesk VRED (experimental)

Supported XR headsets

  • Standalone VR: Meta Quest 1, 2, Pro and 3, HTC Vive Focus 3, XR Elite, Pico Neo 3 and 4

  • PC-based VR: HTC Vive (Pro/Pro 2), HP Reverb G2, Oculus Rift, Varjo

  • HoloLens and other AR/MR headsets planned for 2024

HMD pairing mechanism

  • Users authenticate via Portal website

  • Users connect a VR HMD by entering a 6-digit PIN shown within the headset

Hosting options

  • Managed service by Innoactive on AWS or Azure public cloud

  • On-Prem license for own hosting / private cloud available

Multi-user / XR collaboration

  • Compatible with any Multi-user framework such as Photon Engine

  • Portal will provide APIs to get authenticated user and Session ID on app level

  • Send links to a collaboration session within a specific application

Cloud streaming

  • Stream PC 3D apps to the browser

  • Stream PC VR apps to Standalone VR via integrated NVIDIA CloudXR technology

  • Interactive web-based spectator view with ability to allow mouse/keyboard interaction with PC app on cloud server

  • Bandwidth requirements: 50Mbps for VR stream, 5 Mbps for 3D app stream to browser

Branding customization

  • Upload company logo, set background and call-to-action color

  • Define Portal name (e.g. Innoactive Portal > [Your Brand] VR Academy)

  • Define own terms and conditions for your users

Identity and access management

  • Set permissions to view, download, stream, edit app

  • Manage access and set permissions on user, group or/and organizational level

  • Limit access by expiry date

Multi-Organization support

  • Create isolated organizations to separate users from external customers or separated departments

  • Define organization admins who can manage organizations user access and applications

  • Share applications across organizations or keep them dedicated to each organization

DRM / Content protection

  • 2-staged access control system: First protection for unauthorized download, second protection against unauthorized use after download

  • For second stage protection, we offer Portal Access Control plugin for Unity/Unreal (PC/Windows and standalone VR*) and provide OAuth secrets per application

Single sign-on (SSO)

  • Integrate single sign-on with your SSO provider (e.g. Azure AD, Google) or any third party SSO provider using SAML, OpenIDConnect or OAuth 2.0

LMS integration

  • Supported LMS systems: most LMS (supporting deeplink) such as Cornerstone, SuccessFactors, SABA, Degreed

  • Integration via deep-linking from assignments to start the application

  • Configure one-click launch on specified device type (PC VR, standalone VR, In-browser stream

  • Pass/fail data backchannel via supported protocols: xAPI, SCORM

  • LMS backchannel via 3rd party tools

  • Recommended LMS integration via

Supported MDM/UEM systems

  • MobileIron, VMWare Workspace One, ArborXR, manageXR, Vive Business Device Management System

Analytics and Audit log

  • Dashboard with daily sessions, cloud streaming usage, (average) session length, top apps

  • Audit log to track all changes to users / permissions / applications

  • Compatible to 3rd party XR Analytics tools such as e.g. Cognitive3D

System components

  • Portal cloud service (Docker image for on-prem deployment)

  • Portal client for Standalone VR (Meta Quest 1+2, Vive Focus 3, Pico Neo 3+4

  • Portal client for Windows

  • Portal Access Control plugin for Unity/Unreal (PC/Windows and standalone VR)
    Technical specifications

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