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Common network error messages and glossary

You may have come across one or more error messages indicating the presence of the following issues:

Your network latency is too high

Latency refers to the time it takes for data to travel from your device to a server and back. In the context of VR streaming, high latency can lead to delays in transmitting your actions to the virtual world and receiving feedback from it. This delay can result in a noticeable lag between your movements and the response in the VR environment, making the experience feel disconnected and less immersive. High latency is often caused by a variety of factors, including network congestion, distance to servers, and the quality of your internet connection.

If latency is causing issues, verify whether the chosen cloud streaming center offers optimal performance for your current location.

Your bandwidth is not high enough

Bandwidth refers to the amount of data that can be transmitted over your internet connection in a given period of time. For VR streaming, a sufficient bandwidth is crucial because VR content, especially in high resolution, demands a significant amount of data to be transferred in real-time. If your bandwidth is not high enough, the VR stream might be compressed or downgraded, resulting in a loss of visual quality, pixelation, and buffering issues. This can seriously hinder the immersive experience and make the content look subpar.

Your connection seems to be too unstable

An unstable connection can manifest in various ways, including issues with Jitter and packet loss, both of which can severely impact your VR streaming experience:

  • Jitter refers to the variation in the delay of data packets as they travel between your device and the server. In the context of VR streaming, high jitter can result in inconsistent timing of data arrival, leading to irregularities in movement and interactions within the virtual environment. This can cause a disjointed experience where your actions are not accurately reflected in the VR world. Jitter often stems from network congestion, fluctuating signal strength, and routing inefficiencies.

  • Packet Loss occurs when data packets being transmitted between your device and the server never reach their destination. This can happen due to network congestion, interference, or technical issues. In the context of VR streaming, packet loss can result in missing pieces of information required to render the virtual world. This can lead to visual artifacts, distortion, and gaps in the VR experience. Even small amounts of packet loss can accumulate and have a noticeable impact on the quality and continuity of VR streaming.

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